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Showing posts with label A Gamer's Life. Show all posts
Showing posts with label A Gamer's Life. Show all posts

Tuesday, 15 March 2016

Efek Jangka Panjang dari Ketergantungan(Apapun)

Sharing Quote(s):
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       Dalam kehangatan ruang kamar seorang anak, di tengah dinginnya suasana angin bersalju di luar, seorang ayah sedang duduk berdampingan dengan sang anak, dengan mengalungkan tangannya di pundak sang anak. Rupanya, ia sedang mencoba untuk menghibur dan memberi nasihat keayaahan mengenai masalah yang sedang melanda sang anak akhir-akhir ini, yakni kebosanan yang membuatnya mencari kesenangan dari marijuana/narkoba. Kata sang ayah, "Well, Stan, the truth is marijuana probably isn't gonna make you kill people, and it most likely isn't gonna fund terrorism. But, well son, pot makes you feel fine with being bored. And it's when you're bored that you should be learning some new skill or discovering some new science or being creative. If you smoke pot you may grow up to find out that you aren't good at anything."
Arti : "Ya, Stan, memang benar bahwa mariyuana mungkin tidak akan membuatmu membunuh orang, dan sangat tidak mungkin dia akan mendanai terorisme. Tetapi, ya anakku, pot(marijuana) membuatmu merasa bahwa kebosanan adalah suatu hal yang normal/wajar. Padahal saat kamu bosan lah seharusnya kamu mempelajari kemampuan baru, atau menemukan sebuah sains baru, atau menjadi kreatif. Jika kamu mengonsumsi pot(marijuana) kamu mungkin akan tumbuh besar dan baru kemudian menyadari bahwa kamu tidak punya kemampuan/kompetensi apapun."

Gambar aslinya:
Stan's Father telling him the secret of consuming marijuana
Pembahasan:
       Ya, jadi ini adalah salah satu quote ter-'ndewo'(keren) yang pernah saya dapat di suatu forum yang pernah saya ikuti, suatu komunitas yang tujuannya untuk saling membantu melawan ketergantungan, seperti isi dari gambar di atas. Jadi, apa sih maksud dari quote itu? Pesan yang disampaikan oleh gambar di atas adalah, (lebih)berhati-hatilah terhadap ketergantungan. Ketergantungan membuat kita merasa normal untuk merasa bosan dan tidak melakukan apa-apa selain memenuhi hasrat ketergantungan tsb. Saat bosan, memang melakukan hal tsb adalah salah satu hal paling menarik untuk dilakukan, tetapi pada saat yang bersamaan ia juga merupakan hal paling tidak bermanfaat yang bisa kita lakukan. Seharusnya, kita justru melakukan hal-hal unik dan aneh. Misal bekerja di bengkel, belajar skill baru, menekuni hobi baru, membaca buku tentang pengembangan diri, ya, apapun yang akan bermanfaat bagi diri kita di masa depan.

       Pesan ini, menurut saya, adalah pesan yang hilang di masyarakat Indonesia. Seandainya saja setiap orangtua menasihati anaknya dengan ini dan menjelaskan secara lebih mendetail, generasi Indonesia tidak akan terlalu jadi yang seperti sekarang yang suka bermain DOTA(atau games lainnya), menonton film, anime, atau drama korea, merokok, minum-minum alkohol, atau jenis-jenis ketergantungan lainnya. Sesuatu yang dilakukan karena ingin mengisi waktu luang/menghilangkan kebosanan. Bila tiap remaja di Indonesia ini sadar bahwa waktu luang ada bukan untuk dihabiskan saja, tapi juga untuk dimanfaatkan, tentu(insyaAllah) Indonesia akan menelurkan orang-orang hebat dengan bidang spesialisasi yang unik-unik. Kapanpun mereka mendapatkan waktu luang, mereka akan melakukan hal yang mereka suka(dan bermanfaat), bukan malah "ah, aku bingung mau ngapain. Main aja lah, atau nonton yuk. Nonton film action kek, apa kek."
 
       Permasalahan mendasar dari ketergantungan adalah, mengonsumsi atau memenuhi hasrat ketergantungan kita itu tampaknya hanya akan berdampak pada diri kita saja, it's like a self-oriented behavior. Dan membuat orang lain tidak berhak untuk menghalangi/melarang kita melakukan hal tsb. Padahal kenyataannya, tidak. Rokok, minuman keras, dan narkoba telah membuat banyak orang tua kerepotan membiayai ketergantungan anaknya, apalagi bila anaknya sakit karena konsumsi berlebih barang-barang tersebut. Games, anime, manga, action films/movies, Korean dramas, internet, semua telah membuat banyak orang kehilangan (sangat)banyak opportunity cost yang sangat bernilai. Kebiasaan-kebiasaan(games, anime, dkk) seperti ini menurut saya sebenarnya adalah jenis ketergantungan yang paling menjebak. Kita dibuat merasa bahwa melakukan ini hanya akan berdampak pada diri kita. Tidak! Bisa jadi saat Anda melakukan hal tersebut, orang lain di luar sana sedang mencari-cari Anda. Bisa jadi masyarakat di luar sana sedang mengharapkan karya-karya besar Anda untuk bisa membantu keluarga dan teman terdekat Anda. Bisa jadi sebuah olimpiade sedang menunggu untuk Anda taklukkan(Wooah, keren beud). Seperti quote di atas, "Pot(or any kind of addiction) makes you feel fine with being bored." Banyak orang sebenarnya menumpukan harapan pada Anda, lalu apa yang Anda lakukan? Duduk di rumah, di depan laptop, menyetel film kesukaan Anda, atau bermain games kesukaan Anda. Bagi Anda yang masih biasa melakukan hal ini, ada sedikit saran pribadi, bila Anda belum bisa meninggalkan kebiasaan itu, setidaknya munculkan lah rasa bersalah dalam hati Anda.

       Sekarang, mari kita coba menghitung-hitung lama kebosanan kita. Bila saja dalam sehari minimal kita bosan selama 30 menit. Satu minggu, kita bisa merasakan kebosanan selama 3.5 jam(belum lagi kalau weekend waktu luangnya lebih banyak. Dengan asumsi waktu luang berbanding lurus dengan kebosanan). Satu bulan, sudah dapat 14 jam. Misal kita dalam waktu 14 jam(30 menit/hari) itu belajar menulis cerpen, atau melukis, atau belajar memasak. Dalam 1 bulan saja, kita bisa jadi sudah bisa menelurkan 2-5 buah cerpen, atau 1 buah mahakarya lukisan, atau kita sudah bisa hafal hingga 10 resep masakan. Bandingkan dengan melakukan hal-hal yang sudah saya sebutkan di atas. Apakah hanya demi menghilangkan kebosanan, Anda rela mengorbankan kesempatan itu?

       Mari kita ambil contoh kasus yang lain, semisal rokok. Yakni terkait uang untuk membeli rokok, dan untuk membayar pengobatan dari konsumsi rokok itu sendiri. Misal 1 hari 1 kotak, dengan harga 1 kotak 15 ribu. 1 minggu menjadi 75 ribu. 1 bulan menjadi 450 ribu. 1 tahun menjadi Rp 5.450.000,-. Dalam 5 tahun, Anda sebenarnya sudah bisa membeli/menyicil motor/rumah baru! Atau malah, umroh! Ditambah lagi dengan biaya pengobatan paru yang harganya tentu lebih mahal lagi. Asumsikan hanya terkena kanker paru, berarti harus diterapi, per sesi terapi sekian ratus ribu. Misal harus 10 sampai sekian kali terapi. Berarti uangnya? Jutaan lagi! Bayangkan semua cost yang harus kita bayarkan tersebut. Bandingkan dengan hal-hal positif yang bisa kita lakukan. Menurut saya, itu amat sangat tak sebanding.

       Tujuan saya sebenarnya adalah hendak menyampaikan amarah baik, keprihatinan saya, kepada orang-orang yang masih melakukan hal di atas, termasuk juga diri saya sendiri(pembelaan: saya pribadi sudah banyak memotong kebiasaan-kebiasaan ini euy). Tolong lah, please, lakukan hal lain bila memang kebiasaan kita itu sudah terlalu berlebihan, atau bila yang kita lakukan benar-benar sudah tidak ada manfaatnya selain sekadar menghabiskan waktu. Coba investasikan hidup kita untuk hal lain yang lebih bermanfaat bagi keluarga, masyarakat, dan bangsa Indonesia. Dan juga demi pribadi diri kita yang lebih baik :". Jaga hidup kita agar tidak terlalu dikendalikan oleh ketergantungan. Coba, lakukanlah hal lain bila sedang bosan. Cari lah hal-hal menarik di sekitar Anda, lalu tekunilah dia. Maka insyaAllah suatu saat Anda akan bisa menuai hasil dari investasi 30 menit per hari Anda tersebut di masa mendatang.

       Berikut saya lampirkan 1 artikel terkait addiction, yha, dalam bahasa Inggris yang membahas mengenai ketergantungan secara cukup ringkas tetapi sudah cukup jelas. Sekian, terima kasih. Semoga bermanfaat.
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Tuesday, 9 December 2014

Finding somethings else to love


Right now, I find myself trying to look for things to love again.
Back to Grand Chase again Haha :D
It was quite such sad story, how the game closes :'(
I can totally relate with KageRyu in his last game:
https://www.youtube.com/watch?v=rGycrv7C6b0&list=UUUKr3d9nT3Nqkryp1JFU9ng

He said that he won't be playing GC anymore, not even in the other region like NAGC. Whereas I, desperately looking for things to love, try this game once again. Where is my pride as a gamer?
I will delete the game, definitely.
I don't want to be played around by KOG again. Who knows when NAGC will be closed, too?
Nobody knows, but KOG sure is a disappointing developer. To just suddenly cut off it's branches in so many regions, including Indonesia.
Farewell KOG, farewell NAGC!
Here, a picture of some characters in Grand Chase.
 
Note: this was one of the most beautiful picture I met this week. Lass and Mari in dark Sirius gacha!


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Wednesday, 3 April 2013

Lost

Because of that, came these moments.
The moment I started hating my self.
The moment I stopped to love my self.
The moment I gave up enjoying life.
The moment I quit looking forward for tomorrow.
The moment I began to walk in the despair world.
The moment I was introduced with the feels of agony.
The moment I wanted to give up living.
The moment I was willing to give up living. 
The moment I lost my self.


When will these moments be over? I wonder.
Allah, give me something. Give me someone. Give me the best. I want to live but I just can't. I shouldn't. But, yeah. I want these to be over. But how?
I want to live, but I shouldn't have. What should I do?
Ini bukan galau masalah biasa, ini galau masalah hidup mati, masalah nggak mau ngelanjutin hidup tapi tau bahwa bukan sekarang saatnya untuk mati. Ini bukan galau. Ini pemikiran serius. Yang udah berlangsung lama dan bukan perihal main-main. Sayangnya, hidup jalan terus. Aku takut sama masa depan nanti, waktu waktu yang bakal aku laluin. Aku takut. Jangan, ya Allah, jangan.

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Monday, 11 March 2013

Grand Chase: Dream Couple



Couple system, released on around 1.5 years ago(can't remember it clearly)

                                                             
       After you've seen the words, you might think that I must be experienced with it or often meet with people like these and all. But in actuality, it isn't. It's reciprocal with those thoughts *--". I had never been on any relationships in Grand Chase. Couple nor Guild, I had never participated in any of them. Dunno why. But this time, I'm going to tell you about the couple things.
       It's not like I didn't intend to have any special relationship in online games, I did. It's just that they're too-what's it-short, maybe. They're way too fragile. Once one confessed to another. What's needed to stop that relationship? Just stop play. And it's all over. There's no really-what's it again--"-relation. They can just abandon the other easily. That's why I don't like it. Well, and also... I have some(maybe) quite high standard for being my couple, GuardianLoki's couple. But, what's it that I want?
Mari again, in Bluebell Gacha(not released yet in Indo).
       My dream girl itself is a strong girl. Since for almost all online games I was born for the fighting scenarios, PvP. I like to fight. And my dream couple is, of course, a fighter too. First, she definitely has to be able to take care of herself well. Since I can't always be by her side not only when we're on a fight together but also when we aren't on it. I will definitely, what's it, adore her so much. If she does able. That's super cool, girl. And even cooler, after she can taken care of herself well, she also can do duet well with me. We can synchronize(?!?). Don't be so annoyed, I've told ya, right? This's just dream girl, man. Deal with it. We play not to overcome others, but to protect each other. She can protect herself, and on the same time she can protect my back as well. We're just like one character with weapon on left and the right side. We're just like a fortress that will never be able to break through. We're just going to be as deadly and thirst for blood as ever. We're the best combination, and we're the dream couple. :D
       Well, too good to be true, right? But somehow I think that's the dream girl of every PvP-er. Or just me? And well, because of these qualification for girl of mine. In the lower part of my statistics of characters there's no yellow text(place for couple's name) that ever adorned it. Just to tell ya, the couple system went out at around 1.5 years ago and, well, that's my story. Thanks --"






   Well well, aren't these 2 something?
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Thursday, 3 January 2013

Grand Chase: Life Story~

Grand Chase

       Maybe I should write something about this part of my life too, shouldn't I?
       Well, this game is just a 2D game in which we raise the level of a character. And then, using this character whom level has been raised, we unlock other characters which was able to be unlocked through, usually, quest. And after we've raised the level of our characters high enough. There're plenty of things to do, though. Just go to dungeon to fight the monsters solo, or maybe with 2 or 3 friends to beat that dungeon. The rules in the dungeon is simple-well, if it's the simple original dungeon. We just have to defeat the monsters in a certain area, and after defeating those monsters, we go to the portals to be teleported to the next stage. We've to wait for the other player to come in to the portal too, though. Like that, until we go to the late area. In these area there's usually some special thing. Like we've to go through, well, cliff-in 2D shape- where if we fall then we'll lose one of our lives-oh yeah, there're three lives for every player on the dungeon. And also, in contrary to the low-level-dungeon, the high-level-dungeon usually have one or two special monster/s called mini-boss which was harder to fight than the common monsters. And of coourse, in the last area, there's this one monster called Boss. Boss's health bar are shown way larger on the monitor then the usual, well, usually so does their size.

This's the boss's health bars (it can gets to 40x, you know? =-=) 

       Well, that's the end story tale of the dungeon :D. Overall, these dungeon is just used for one sole purpose(From my perspective, though). That is fooooor, "Looking for Good Armors and Equipments!". Hell yeah, that's it. For what are those? Definitely, PvP. And so, let's get to the PvP part.

       PvP, or the short of Player-versus-Player stands for an event where a player fight against another player. Doesn't have to be through physical contact, but can be through many other way such as competing to destroy a box in the time meaning. But, the one I used to play was the one with physical contact. /+_+/ *slurp. They're best, really. So, there's two main type in Grand Chase PvP. First is the Team mode, where it can be played through 1v1,2v2,3v3 player. They tagged and try to make the enemies's lives from 3 to 0. And the other one is the survival mode. In this gaaame *spirited* we have to be the last person standing in order to be the WINNER!! Well, as usual, there's 6 slots of player. And in this mode, all the player who set ready at the first of the game will become enemy with every other player when the game has been played. And it's the same rule, we've 3 lives. Well, okay, that's the introduction. Let's get on to the next part: Greetings.

       'Hi, Name's Loki. What's yours?' 'Hmm? Freya? It's nice to meet you :)'
       Hha :D, that's my favourite fictional dialogue ever since I around.. mm, maybe 3 years ago. Doesn't really have any meanings, though. Just my deep dream(?) of meeting with Freya, my Freya. Meh, enough with the geje talks =-=.

GCID : GuardianLoki
Job played : Ryan, Sieghart, Mari

Guild : None (Well, never)
Couple : None (Never)

        Well, my nickname is GuardianLoki. Actually I want it to be GuardianOfLoki, but it seems it was too long and the game just couldn't bear with +1 alphabet-__-". I chose this name because I don't think I was tantamount with Loki at that time. So I chose to be his guardian.. And I've played Grand Chase, ever since it was still such a young boy. The game, I mean. I've played it since Open Beta on around June of 2010. (Launching-Closed Beta-Open Beta-Normal Season). Well, if you wanna know what Open Beta is, I'll tell you. Open Beta is used for, say, a test-run for the game for every players who wants to try it. And through this Open Beta, the game is fixed by the finding of bugs by player, or by the Game Server themselves.
       Okay", enough. And say, I played the game from that time, until now. I did break, sometimes, but I keep play the games after those breaks. Back then, the game was so much fun :D. Everyone supports each other in order for them to level up. Whenever we need help, there's always one. Not now, though =-=. Everybody just think of themselves(maybe me, too). And just like a mature society, people on the game are also becoming like that. There's good, and there's bad. There's people who do pensi(stopped play the game) and newbies who want to try the vastness of this fragile(? Nope, it's not fragile, it has strength), well, big world. Well, yeah, just like the real world. There's this one thing called, 'regeneration'. And there are guilds out there to train them, yeah, 'Pengkaderan'. Of course it's almost the same as the real world. All of the player's are humans, afterall =-=.
       And next, the place where my inner maturity grows. The place where I look for myself: PvP.

       Say, now, my win is around 5040 and my lose is 2020. In count, my win rate was at 71.4%. Analyzing the facts: It means I've played for some 7060 games. Which must have means I've faced thousands of different people. I've won for around 5 thousands of games. And have been beaten for around 2 thousands of games. Those all are for around 2 years.



        Going through those all. I've learned many things. About others, about myself, about winning, about losing, about being disliked by someone, being liked by someone(?), go through mouth debate over the game, hating something because of the unability to accept lose, and so on. But, then, my win rate is 71%. Where there's winners, there will always be losers to make it balance. And here in this game, I was considered as 'the winners'. In facts, I do still loses many games. Because of one thing. Another thing that I learned from it. 'The truth is that, the winner comes from those who adapts best, and not those who win early'. It's real, though. When I do 1-1 fight. We adapts our own style so that we can best beat each other. And the real winner doesn't always be the one who won at first. He might had won at first, but as the next games come. He might not be able to become the winner anymore. It is the one who can best adapt his style with his enemy's style that will do the streak win-that's when one player's style truly dominates the other's style- and comes out as the real winner. Mm, maybe that's all that I want to write for today. So much already =-=. Oyasuminasai~ *ketularan

         PPHEEEWWW, finally it's over--". 23:01 already.. Well, take care there :). See ya everyone~

                                                                        \\ Beautiful \\

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